"Super Robot Wars 30" trial review.Excited by the changing UI and new voice !!
We will deliver the TGS trial review (experience report) of the PS4 / Nintendo Switch / PC (Steam) software "Super Robot Wars 30" to be released on October 28.
In addition, I want to read "Sparobo 30" related articles
The trial version is a special version prepared for TGS.Therefore, the contents of the stage are partially different from the product version.Please note that it is an exhibition version under development.In addition, the game play video of the trial version is also available, so if you want to see the actual moving scene, please take a look.
"Super Robot Wars 30" TGS2021 trial version play video
The UI evolves easy to see intuitively!
Since "Sparobo T", I heard that I could try the stationary Sparobo after a long time, and assaulted the venue first in the morning! I immediately played the trial version.What I could play in TGS was the stage "great hero" where the machine beast and the Super Robot Corps collide.I was excited to see that a battle professional would be coming from the title, but first checked the usable battleship and aircraft.The battleships that can be selected are Dry Stranger and Ra Kailam.The used units were Gundam MK-II, V Dash Gundam, Shin Getter Dragon, Flame God Laythus, Sea God Ceres, Wind Dam, Dan of Sirdy, and Huckebine 30.
After all, this is where we are worried about the V -dash Gundam, which has been a long time since the stationary, and the new original aircraft, Huckebine 30.In particular, V Dash Gundam, the aircraft of the universe century, is ...When the "Nosekae" command was opened, we checked the replacement of Gundam MK-II and V dash gundam.The universe century "Gundam" is one of the pleasures.However, this time, let's go by default without changing.
After confirming the skills, etc., we finally sortie.Don't forget the conversation before the start of the stage.In the opening conversation, there is also a conversation with a pilot that is not sortie in this trial version.For example, Gridman.There was also a scene where Yuta, who became a gridman from the battleship, talked in various ways.Well, even in the appearance of a gridman, the name part is "Yuta".
The place where Aoi Leopard, a pilot of Convatler V, is calling him with "Koji -san" is also impressive.You deal with Koji of "Mazinger Z / Infinity" as a veteran pilot.In such a detailed place, I felt respect or care for participating works, and I was pleased."Sparobo" is a matter of relation and consistency in a small conversation between characters in the scenario.I think that it is the accumulation of such small parts that are outstanding in crossover works.
When I was able to actually move, the first thing that surprised me was the UI.The total force and the number of aircraft at the top left of the screen are also fresh, but the UI such as movement and attack has also changed.It is a loop in the form of a semicircle, and it looks cool, but it is simply easier to use.
The battle start screen after choosing a weapon has also changed.The current EN and the consumption en are displayed next to them, making it easier to see.What I personally happy is the display of the critical rate.The enemy is also displayed, so you can rush with confidence.
And what I'm worried about is "AUTO".Although it was a function that was also introduced in "Sparobo DD", it was an impression that it was a different usability from "Sparobo DD".
There are three types of items that can be set, attack type, defense type, and regular type (all machines can be switched at once).You can switch to Auto at any time with one button (in the case of PS4) and cancel.Convenient because the AUTO speed can be switched.However, it is unlikely that you will use EX actions and mental commands in detail with the boss opponent, so it is only for time saving on the normal stage.I'm afraid to use it as a strong enemy, but I think it's very convenient for those who don't have time to earn money and raise their levels by leaving Auto.
The battle animation has evolved casually for the already appeared aircraft!
Speaking of "Sparobo", it's still a battle animation.At the time of "Sparobo T", real cut -in, of course, a bombardment production that can be seen as anime (Yamato of "V" was quite impressive personally) and a cut -in that draws the movement of the character firmly.I don't know where evolution is like a getter.
Such a battle production is even more powerful!What impressed me personally was the existing aircraft such as the true getter dragon and the sea god Ceres."Blue Tornado" also flies from the back of the screen to the front while talking with the lines, and then attacks after the cut -in of Umi -chan enters.Although it is a detailed place, the battle animation has been improved, so I want to find a difference.
Of course, the animation of the aircraft and V dash gundam of this resurrection work "Mobile Suit V Gundam" is also quite elaborate.Along with the new record of "use a clothesline!", The movement from holding a beam smartgun to shoot ...The details of the art that is not omitted in the front is too good.
The battle scene of the original battleship, the dried strager, and the Huckebine 30 leap slasher are plentiful.I didn't expect to see what has evolved so far, even when I recall the fourth time when I first touched Huckebine.As the title suggests, I feel the 30th anniversary of the moon.
While playing while being impressed, the test time ended in no time.Well, that's right ... just as Ashura Baron came out, I haven't even cleared the stage yet!
I already forgot that it was a job and checked the details of the detailed improvement and battle animation ...The release will be this month.No, I'm really looking forward to this.The PS4 version could be played, but the reading time at the start of the battle was surprisingly short and there was no stress.I can't wait for the day I can actually play at home!
■ Super Robot Wars 30